Commander
5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(370 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp6
Treasure generators3
Tutors1
Draw engines4
Cantrips & burst draw3
Recursion2
Value engines2
Control Strategy Bonus (22.8 interaction cards)+30ⓘ
Counterspells1
Spot removal7
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Two-Color Powerhouse Lands (2)+8ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands11
Taplands6
Combat Damage Synergy: token swarm strategy, 12 extra combats, 1 haste enabler, 2 evasion enablers, aristocrats engine, 6 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 47%)+18ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces5
Win conditions5
Combat threats4
Token generators2
Reanimation1
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats89Interaction88Mana base88
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Extra Combats11 cards
11 extra combat effects. Attack multiple times per turn.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.