Hashaton, Scarab's Fist

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Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence362 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve−10
Fast mana1
Mana rocks5
Other acceleration1
Draw engines6
Cantrips & burst draw2
Recursion4
Value engines4
Counterspells1
Spot removal8
Graveyard hate1
Board wipes4
Edict effects1
Protection1
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands7
Taplands3
Basic lands3
Combat Damage Synergy: 2 evasion enablers, aristocrats engine, 3 damage multipliers+25
1 Combo(s) Detected (Consistency: 36%)+17
Combo pieces2
Synergy pieces11
Win conditions1
Combat threats6
Sacrifice outlets1
Drain effects3
Token generators4
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3

0.4 above Bracket 2 ceiling (5)

1.6 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana20 cards

20 high-impact creatures. Ramp into massive threats that dominate the board.

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Token Strategy17 cards

17 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Zombie Tribal16 cards

16 zombie creatures detected. Tribal synergies can create powerful board states.

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Combos1 total

  • 2-card combo · 1
  • +