Commander
3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(226 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks5
Other acceleration2
Commander Draw Engine (Nekusar, the Mindrazer provides card draw)+15ⓘ
Draw engines8
Cantrips & burst draw2
Wheels3
Counterspells2
Board wipes2
Stax & hate10
Other2
Dual & shock lands2
Premium utility lands3
Utility lands8
Commander Synergy (3 groups)+13ⓘ
Synergy pieces2
Win conditions1
Combat threats1
Drain effects2
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+Mass Land Denial→ Bracket 4
Interaction74Mana base56Consistency51
✓
Game changers 3
✓
Mass land denial (4)
✕2-card combo — none
✕Extra turns — none
Themes2 total
Group Hug11 cards
11 group hug effects. Help everyone while secretly advancing your plan.
Group Slug4 cards
4 group slug effects. Damage everyone equally, then break parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.