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Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence513 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks5
Other acceleration1
Treasure generators1
Commander Draw Engine+10ⓘ
Tutors1
Draw engines7
Cantrips & burst draw4
Recursion1
Value engines4
Counterspells3
Spot removal2
Graveyard hate2
Board wipes3
Fetchlands2
Dual & shock lands2
Premium utility lands4
Utility lands6
Taplands3
Basic lands3
10 Combo(s) Detected (Consistency: 55%)+54ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
Combo pieces11
Synergy pieces17
Win conditions2
Combat threats2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 4
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.