Commander
7.5±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence520 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana4
Mana dorks9
Land ramp2
Other acceleration1
Treasure generators1
Tutors8
Draw engines7
Cantrips & burst draw4
Scry & Surveil1
Recursion5
Value engines3
Spot removal6
+5
Artifact/enchantment removal1
Graveyard hate2
Board wipes2
Protection2
Mana Acceleration (16 sources)+6ⓘ
Fetchlands5
+8
+8
+8
+8
+8
Dual & shock lands9
+6
+6
+6
+5
+5
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands6
+4
+3
+2
+2
+2
+2
Taplands8
+2
+2
Basic lands2
+2
+4
2 Combo Families (2 lines, Consistency: 98%)+29ⓘ
Combat Damage Synergy: 3 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+24ⓘ
Combo pieces4
+4
Synergy pieces13
Win conditions3
Combat threats2
Sacrifice outlets2
+3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Mana base93Threats92Consistency89
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)13 cards
This deck uses the graveyard as a primary resource.
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Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
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