Commander
7.9±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(534 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana14
Mana rocks3
Treasure generators2
Other2
Extra turns redundancy (3 effects)+6ⓘ
Tutors4
Draw engines4
Cantrips & burst draw2
Value engines3
Counterspells5
Spot removal1
Stax & hate13
Protection6
Other1
Mono-Color Powerhouse Lands (4)+15ⓘ
Mana Acceleration (18 sources)+8ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands5
Basic lands1
Mountain+15
6 Combo Families (6 lines, Consistency: 90%)+47ⓘ
Combat Damage Synergy: 7 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine, 7 damage multipliers+25ⓘ
3 extra turn effects (strong tempo)+15ⓘ
Combo pieces8
Synergy pieces8
Win conditions3
Combat threats2
Extra turns4
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 7.9 (Bracket 4)+Game Changers→ Bracket 5
Threats97Speed93Interaction90
✓
✓
Mass land denial (3)
✓2-card combo
✓
Extra turns (3)
Themes10 total
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.