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7.9±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence534 pts
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana14
Mana rocks3
Treasure generators2
Other2
Extra Turn Redundancy+6ⓘ
Tutors4
Draw engines4
Cantrips & burst draw2
Value engines3
Counterspells5
Spot removal1
Stax & hate13
Protection6
Other1
Mono-Color Powerhouse Lands (4)+15ⓘ
Mana Acceleration+8ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands5
Basic lands1
6 Combo Families+47ⓘ
Combat Damage Synergy: 7 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine, 7 damage multipliers+25ⓘ
Extra Turn Package+15ⓘ
Combo pieces8
Synergy pieces8
Win conditions3
Combat threats2
Extra turns4
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 7.9 → Bracket 5
Markers
Learn more →✓
Game changers 8
Minimum Bracket 4
✓
Mass land denial 3
Minimum Bracket 4
✓
2-card combo 1
✓
Extra turns 3
Minimum Bracket 4
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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