Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(429 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana4
Mana dorks3
Land ramp2
Treasure generators2
Commander Synergy (2 groups)+13ⓘ
Tutors4
Draw engines5
Cantrips & burst draw1
Scry & Surveil1
Recursion2
Spot removal7
Graveyard hate1
Land destruction1
Board wipes1
Stax & hate1
Edict effects1
Protection3
Two-Color Mana Base (no fixing needed)+17ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Premium utility lands2
Utility lands4
Taplands5
4 Combo(s) Detected (Consistency: 92%)+38ⓘ
Combo pieces5
Synergy pieces7
Win conditions1
Sacrifice outlets7
Drain effects2
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats93Mana base75Consistency70
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats30 cards
30 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.