Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence315 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks7
Land ramp8
Other acceleration4
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Draw engines6
Cantrips & burst draw7
Recursion3
Value engines6
Counterspells3
Spot removal12
Graveyard hate1
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (21 sources)+9ⓘ
Fetchlands2
+8
+5
Dual & shock lands8
+6
+6
+5
+5
+5
+4
+4
+4
Premium utility lands4
+6
+5
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands8
+3
+3
+3
+2
+2
Basic lands3
+3
+4
+2
Tempo Control (lockout lethality)+11ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler+5ⓘ
Synergy pieces6
Combat threats4
Token generators2
Enablers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Mana base91Speed81Consistency69
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Graveyard (Commander)1 cards
This deck uses the graveyard as a primary resource.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.