Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(251 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana2
Mana rocks1
Mana dorks6
Land ramp3
Other acceleration1
Treasure generators2
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines5
Cantrips & burst draw5
Recursion3
Value engines4
Control Strategy Bonus (17 interaction cards)+30ⓘ
Spot removal14
Graveyard hate1
Board wipes7
Stax & hate4
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
+8
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands3
+6
+4
+8
5 Combo Families (5 lines, Consistency: 51%)+33ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces7
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects3
Reanimation3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats83Mana base80Interaction79
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
-1/-1 Counters36 cards
36 -1/-1 counter cards. Weaken and wither opponent creatures.
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Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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