Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence464 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks4
Land ramp1
Tutors2
Draw engines6
Cantrips & burst draw4
Scry & Surveil1
Recursion3
Value engines1
Spot removal9
Graveyard hate2
Board wipes2
Stax & hate2
Edict effects1
Protection1
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands4
Taplands4
Basic lands2
5 Combo(s) Detected (Consistency: 70%)+38ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+22ⓘ
Commander Synergy+13ⓘ
Combo pieces8
Synergy pieces6
Win conditions3
Combat threats2
Sacrifice outlets5
Drain effects1
Token generators3
Reanimation3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.8 → Bracket 4
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats25 cards
25 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
,,,,
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,