Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(343 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana7
Mana rocks5
Other acceleration5
Tutors1
Draw engines8
Cantrips & burst draw2
Value engines3
Control Strategy Bonus (12.2 interaction cards)+21ⓘ
Counterspells1
Spot removal5
Artifact/enchantment removal1
Board wipes5
Stax & hate11
Protection1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands3
Taplands1
Combat Damage Synergy: 1 haste enabler, 4 damage multipliers+18ⓘ
Synergy pieces1
Win conditions8
Combat threats3
Drain effects10
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Speed82Threats82Interaction81
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.