Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(360 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (65% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Treasure generators5
Other1
Tutors4
Cantrips & burst draw4
Recursion3
Control Strategy Bonus (12.7 interaction cards)+23.5ⓘ
Spot removal9
Graveyard hate1
Board wipes6
Stax & hate3
Protection3
Fetchlands5
Dual & shock lands2
Premium utility lands4
Utility lands7
Taplands1
Other1
Combat Damage Synergy: token package, 2 haste enablers+12ⓘ
Synergy pieces1
Win conditions8
Combat threats1
Drain effects4
Token generators5
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base88Consistency83Threats82
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.
Treasure5 cards
5 treasure generators. Ramp and artifact synergies in one package.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.