Commander
No commander provided5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(401 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks1
Mana dorks1
Other acceleration2
Treasure generators2
Tutors2
Draw engines6
Cantrips & burst draw8
Wheels1
Recursion4
Counterspells7
Spot removal9
Artifact/enchantment removal1
Stax & hate1
Protection2
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands5
Taplands4
4 Combo(s) Detected (Consistency: 66%)+33ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces7
Synergy pieces1
Combat threats1
Drain effects8
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Consistency89Interaction82Threats73
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Burn22 cards
22 damage dealers. Burn opponents down with direct damage.
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.