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Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence446 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana13
Mana rocks2
Land ramp1
Treasure generators4
Tutors3
Draw engines4
Cantrips & burst draw5
Wheels2
Recursion2
Value engines2
Counterspells4
Artifact/enchantment removal1
Spot removal5
Graveyard hate1
Land destruction1
Board wipes2
Stax & hate7
Protection7
Mono-Color Powerhouse Lands (4)+13ⓘ
Mono-Color Mana Base (no fixing needed)+9ⓘ
Mana Acceleration+7ⓘ
Fetchlands1
Utility lands4
Taplands1
Basic lands1
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Synergy pieces6
Win conditions1
Combat threats2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.3 → Bracket 4
Markers
Learn more →✓
Game changers 7
Minimum Bracket 4
✓
Mass land denial 3
Minimum Bracket 4
✕2-card combo — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron22 cards
22 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Aggro (Commander)1 cards
Commander rewards aggressive, combat-focused gameplay.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.