Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(419 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks5
Land ramp1
Treasure generators1
Tutors3
Draw engines7
Cantrips & burst draw7
Value engines4
Counterspells6
Spot removal6
Graveyard hate1
Stax & hate1
Protection4
Fetchlands2
Dual & shock lands2
Premium utility lands4
Utility lands4
Taplands3
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+21ⓘ
Tempo Control (lockout lethality)+5.6ⓘ
1 extra turn effect+5ⓘ
Combo pieces1
Synergy pieces9
Win conditions3
Combat threats1
Drain effects1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.9 (Bracket 3)+Game Changers→ Bracket 4
Threats89Consistency84Interaction84
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Faerie Tribal17 cards
17 faerie creatures detected. Tribal synergies can create powerful board states.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Wizard Tribal8 cards
8 wizard creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.