Commander
6.9±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence469 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks7
Land ramp1
Commander Draw Engine (Talion, the Kindly Lord provides card draw)+10ⓘ
Tutors3
Draw engines5
Cantrips & burst draw7
Wheels1
Recursion7
Value engines1
Synergy support1
Counterspells6
Spot removal9
Graveyard hate2
Board wipes4
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+8ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
Taplands3
+3
+2
+2
Basic lands2
+10
+12
2 Combo Families (2 lines, Consistency: 83%)+27ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces3
Synergy pieces7
Win conditions3
Combat threats1
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 3
Consistency91Threats86Interaction83
1.9 above Bracket 2 ceiling (5)
0.1 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Graveyard (Commander)11 cards
This deck uses the graveyard as a primary resource.
,,,,
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,