Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(463 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+10ⓘ
Fast mana2
Mana rocks1
Mana dorks6
Land ramp3
Other acceleration1
Treasure generators4
Tutors2
Draw engines7
Cantrips & burst draw3
Value engines1
Spot removal6
Protection2
Two-Color Mana Base (no fixing needed)+12ⓘ
Two-Color Powerhouse Lands (2)+7ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands6
Taplands1
3 Combo(s) Detected (Consistency: 70%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces20
Win conditions4
Combat threats5
Sacrifice outlets2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Threats99Speed82Mana base75
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy29 cards
29 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.