Commander
No commander provided4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence300 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana4
Mana rocks1
Mana dorks1
Land ramp5
Treasure generators2
Draw engines4
Cantrips & burst draw4
Scry & Surveil3
Recursion8
Value engines3
Spot removal7
Graveyard hate1
Board wipes2
Edict effects5
Protection3
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands8
Taplands4
Basic lands2
Combat Damage Synergy+16ⓘ
Synergy pieces23
Win conditions1
Combat threats1
Drain effects2
Token generators9
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.5 → Bracket 2
1.5 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Lifegain23 cards
23 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.