Commander
No commander provided6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(437 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Land ramp4
Other acceleration3
Treasure generators1
Tutors4
Draw engines5
Cantrips & burst draw1
Recursion2
Value engines3
Spot removal6
Artifact/enchantment removal1
Board wipes3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands9
Taplands7
Combat Damage Synergy: token package, 1 extra combat, 5 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 90%)+23ⓘ
Tempo Control (lockout lethality)+5.8ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Win conditions2
Combat threats4
Drain effects1
Token generators2
Reanimation1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Threats90Mana base87Speed82
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Voltron20 cards
20 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Knight Tribal15 cards
15 knight creatures detected. Tribal synergies can create powerful board states.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.