Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(341 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Land ramp7
Other acceleration3
Draw engines2
Cantrips & burst draw2
Recursion9
Value engines1
Counterspells1
Spot removal8
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (17 sources)+7ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands11
Taplands7
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 5 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces3
Win conditions3
Combat threats3
Token generators10
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats88Mana base80Consistency65
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Sagas25 cards
25 sagas. Multi-chapter enchantments for incremental value.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.