Commander
8.9±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(633 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana9
Mana rocks3
Mana dorks3
Land ramp1
Other acceleration1
Tutors7
Draw engines7
Cantrips & burst draw1
Recursion1
Counterspells9
Spot removal3
Board wipes2
Stax & hate2
Protection1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands10
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands1
2 Combo(s) Detected (Consistency: 96%)+29ⓘ
Commander Synergy (2 groups)+14ⓘ
Tempo Control (lockout lethality)+10.2ⓘ
2 extra turn effects+10ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces4
Synergy pieces1
Win conditions3
Combat threats5
Drain effects1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.9 → Bracket 4
Mana base97Threats92Consistency91
-0.4 below Bracket 5 threshold (8.5)
✓
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Infect17 cards
17 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Proliferate14 cards
14 proliferate effects. Multiply all your counters at once.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.