Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence183 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks1
Land ramp3
Other acceleration1
Draw engines11
Cantrips & burst draw11
Value engines6
Counterspells3
Spot removal6
Stax & hate1
Protection10
Two-Color Mana Base (no fixing needed)+14ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands2
+10
+10
Tempo Control (lockout lethality)+7.8ⓘ
Synergy pieces1
Win conditions3
Combat threats10
Token generators4
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Consistency80Mana base75Interaction61
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron17 cards
17 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Enchantress (Commander)11 cards
This deck synergizes with enchantments for card advantage and control.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.