Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(336 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks5
Land ramp7
Draw engines8
Cantrips & burst draw1
Recursion4
Counterspells3
Spot removal2
Graveyard hate3
Board wipes2
Stax & hate1
Protection2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands11
Premium utility lands4
Utility lands8
Taplands5
5 Combo(s) Detected (Consistency: 38%)+31ⓘ
Combat Damage Synergy: token package+2ⓘ
Combo pieces10
Synergy pieces6
Win conditions1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base92Threats84Interaction61
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
Mill17 cards
17 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.