Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(397 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (51% CMC 5+)+-10ⓘ
Fast mana2
Land ramp6
Other acceleration2
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw3
Recursion1
Counterspells1
Spot removal3
Board wipes1
Protection2
Fetchlands1
Dual & shock lands9
Premium utility lands1
Utility lands7
Taplands4
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 1 evasion enabler+25ⓘ
Synergy pieces2
Win conditions6
Token generators4
Extra turns1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Consistency95Mana base85Threats80
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
Cascade23 cards
23 cascade/discover effects. Cast spells for free off the top.
Chaos21 cards
21 chaos effects. Embrace randomness with coin flips and dice rolls.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.