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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence635 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks4
Other acceleration1
Commander Draw Engine+10ⓘ
Tutors7
Draw engines5
Cantrips & burst draw3
Value engines6
Counterspells9
Spot removal4
Graveyard hate2
Board wipes7
Stax & hate2
Protection1
Two-Color Powerhouse Lands (2)+10ⓘ
Fetchlands7
Dual & shock lands2
Premium utility lands1
Utility lands4
Taplands5
Basic lands2
14 Combo(s) Detected (Consistency: 92%)+86ⓘ
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Combo pieces17
Win conditions1
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 7
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes4 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Mill13 cards
13 mill effects. Empty opponent libraries or fuel your graveyard.
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Consultation / Thoracle2 cards
2 Consultation line cards. Win by exiling your library.
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Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
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