Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence188 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Mana dorks7
Land ramp4
Other acceleration3
Tutors3
Draw engines2
Cantrips & burst draw8
Recursion3
Value engines3
Other1
Spot removal7
Artifact/enchantment removal1
Protection10
+1
Mana Acceleration (22 sources)+12ⓘ
Mono-Color Powerhouse Lands (2)+4ⓘ
Premium utility lands2
+6
+5
Utility lands9
+4
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+22
Combat Damage Synergy: 1 haste enabler+2ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces12
Win conditions2
Combat threats7
Sacrifice outlets1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Game Changers→ Bracket 3
Speed85Mana base71Interaction56
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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Stax9 cards
9 stax pieces. Tax and restrict opponents' resources while breaking parity.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.