Fight Club

Commander
G
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence188 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8
Fast mana2
0+8
1+10
Mana rocks3
2+6
2+4
2+2
Mana dorks7
G+6
G+5
G+5
1GG+3
2G+1
2G+1
3G+1
Land ramp4
1G+6
1G+5
2G+5
4GG+1
Other acceleration3
G+5
3+6
3G+3
Tutors3
G+8
XGG+2
4GG+1
Draw engines2
GGG+5
1GG+3
Cantrips & burst draw8
2+2
2G+1
2GG+2
2GG+1
2GGG+2
4G+1
4G+1
4GG+6
Recursion3
1G+5
1G+1
1GG+5
Value engines3
XGGG+1
2G+1
3G+2
Other1
1G+1
Spot removal7
1+4
1+2
XGG+5
XGG+1
2G+6
2G+5
3GG+2
Artifact/enchantment removal1
G+6
Protection10
G+2
G+2
G+2
G+1
G+1
1G+7
2+4
1G+2
1G+1
+1
Mana Acceleration (22 sources)+12
Mono-Color Powerhouse Lands (2)+4
Premium utility lands2
+6
+5
Utility lands9
+4
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+22
Combat Damage Synergy: 1 haste enabler+2
Commander Synergy (1 groups)+2
Synergy pieces12
XG+1
1G+1
XGG+1
2G+1
2GG+5
3G+2
2GG+1
4G+1
3GG+1
4GG+2
4GG+2
4GG+1
Win conditions2
1G+2
4+5
Combat threats7
G+2
G+1
1GG+2
XGGG+1
3GG+2
4GG+1
4GG+1
Sacrifice outlets1
1+4
Token generators1
2GGG+2
Reanimation1
XGG+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.2 (Bracket 2)+Game Changers Bracket 3
Speed85Mana base71Interaction56
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

+1/+1 Counters16 cards

16 counter synergies. Grow your creatures over time for massive threats.

,,,,
Stompy / Big Mana13 cards

13 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
Stax9 cards

9 stax pieces. Tax and restrict opponents' resources while breaking parity.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.