Commander
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo lines—,
High confidence(334 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks5
Other acceleration3
Treasure generators2
Other1
Commander Synergy (1 groups)+1ⓘ
Draw engines7
Cantrips & burst draw12
Value engines10
Counterspells1
Spot removal6
Board wipes3
Protection7
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands11
+6
+6
+6
+5
+5
+5
+4
+4
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands3
+5
+4
+2
Combat Damage Synergy: token swarm strategy, 2 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces1
Synergy pieces2
Win conditions2
Combat threats5
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base91Consistency82Threats81
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Impulse Draw21 cards
21 impulse draw effects. Exile and play cards from the top of your library.
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Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
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Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
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