Commander
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence411 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Commander Synergy+3ⓘ
Heavy Curve−10ⓘ
Fast mana3
+7
+5
Mana rocks1
Other acceleration4
Treasure generators1
Commander Synergy+4ⓘ
Tutors2
Draw engines7
Scry & Surveil1
Recursion4
+1
Value engines4
Artifact/enchantment removal1
Spot removal2
Board wipes4
Stax & hate2
Protection13
Mono-Color Powerhouse Lands (4)+17ⓘ
Premium utility lands1
+6
Utility lands14
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+21
Combat Damage Synergy+25ⓘ
Commander Synergy+9ⓘ
Synergy pieces18
Win conditions4
Combat threats6
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8+Game Changers 3→ Bracket 3
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Markers
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Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)23 cards
This deck generates and leverages a wide board of creature tokens.
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Lifegain26 cards
26 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Angel Tribal13 cards
13 angel creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.