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Commander
No commander provided6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence452 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp6
Other acceleration1
Treasure generators1
Tutors3
Draw engines10
Cantrips & burst draw2
Recursion5
Value engines2
Counterspells1
Spot removal5
Graveyard hate2
Board wipes2
Stax & hate3
Protection3
Mana Acceleration+4ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands7
Taplands5
Basic lands2
4 Combo(s) Detected (Consistency: 85%)+37ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces5
Win conditions3
Combat threats1
Sacrifice outlets1
Drain effects1
Token generators3
Reanimation3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.8 → Bracket 4
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Lifegain30 cards
30 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Lifedrain10 cards
10 lifedrain effects. Drain opponents' life while gaining your own.
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