girls who make problems

Commander
See all Ellie, Vengeful Hunter data
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence404 pts
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks9
Treasure generators1
Draw engines5
Cantrips & burst draw1
Recursion2
Value engines3
Artifact/enchantment removal3
Spot removal6
Board wipes3
Stax & hate5
Edict effects3
Protection3
Soft interaction5
Fetchlands10
Dual & shock lands3
Premium utility lands4
Utility lands9
Combat Damage Synergy+19
Synergy pieces16
Combat threats10
Sacrifice outlets1
Drain effects2
Damage multipliers1
Enablers2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3

0.7 above Bracket 2 ceiling (5)

1.3 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Forced Combat / Goad14 cards

14 forced combat effects. Make opponents attack each other.

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Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

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Voltron8 cards

8 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.