Commander
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence404 pts
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks9
Treasure generators1
Draw engines5
Cantrips & burst draw1
Recursion2
Value engines3
Artifact/enchantment removal3
Spot removal6
Board wipes3
Stax & hate5
Edict effects3
Protection3
Soft interaction5
Fetchlands10
Dual & shock lands3
Premium utility lands4
Utility lands9
Combat Damage Synergy+19ⓘ
Synergy pieces16
Combat threats10
Sacrifice outlets1
Drain effects2
Damage multipliers1
Enablers2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Forced Combat / Goad14 cards
14 forced combat effects. Make opponents attack each other.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Voltron8 cards
8 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.