Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(409 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (41% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Other acceleration2
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion6
Value engines3
Counterspells1
Spot removal10
Graveyard hate1
Board wipes3
Edict effects1
Protection1
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands8
Taplands3
Combat Damage Synergy: 2 evasion enablers, aristocrats engine, 2 damage multipliers+22ⓘ
1 Combo(s) Detected (Consistency: 47%)+18ⓘ
Combo pieces2
Synergy pieces13
Win conditions1
Combat threats5
Sacrifice outlets1
Drain effects1
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats95Mana base86Interaction70
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Zombie Tribal13 cards
13 zombie creatures detected. Tribal synergies can create powerful board states.