Ketramose, the New Dawn

5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(393 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+13
Two-Color Powerhouse Lands (1)+3
Fetchlands1
Basic lands2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
Interaction95Mana base75Threats68

1.1 above Bracket 2 ceiling (4.5)

0.9 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Blink/Flicker23 cards

23 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Aristocrats17 cards

17 sacrifice/death synergies. Drains opponents while generating value from deaths.

Lifegain10 cards

10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.