Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(619 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Other acceleration2
Tutors11
Draw engines4
Cantrips & burst draw19
Recursion4
Value engines2
Other4
Counterspells11
Spot removal3
Graveyard hate1
Protection3
17 Combo Families (56 lines, Consistency: 100%)+105ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces30
Synergy pieces4
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Threats100Consistency94Interaction71
2.0 above Bracket 2 ceiling (4.5)
0.0 below Bracket 4 threshold (6.5)
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Storm19 cards
19 storm synergies. Chain spells for exponential value.
Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos56 total
- Hullbreaker Horror+Sol Ring
- Valley Floodcaller+Retraction Helix
- Valley Floodcaller+Retraction Helix+Sol Ring
- Valley Floodcaller+Banishing Knack
- Valley Floodcaller+Banishing Knack+Sol Ring
- Emry, Lurker of the Loch+Mirran Spy+Mishra's Bauble
- Emry, Lurker of the Loch+Mirran Spy+Tormod's Crypt
- Emry, Lurker of the Loch+Chakram Retriever+Mishra's Bauble
- Emry, Lurker of the Loch+Mirran Spy+Urza's Bauble
- Emry, Lurker of the Loch+Mirran Spy+Krark-Clan Ironworks