Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(181 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks2
Land ramp8
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw10
Recursion17
Spot removal6
Graveyard hate1
Board wipes2
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands2
Utility lands7
Taplands8
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces15
Combat threats2
Sacrifice outlets1
Drain effects2
Token generators2
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base81Consistency77Threats71
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)22 cards
This deck uses the graveyard as a primary resource.
Mill15 cards
15 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.