Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(222 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Other acceleration2
Draw engines3
Cantrips & burst draw2
Recursion1
Value engines2
Spot removal2
Stax & hate2
Two-Color Mana Base (no fixing needed)+11ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands2
Synergy pieces6
Win conditions2
Drain effects2
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base75Threats57Consistency48
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Lifedrain5 cards
5 lifedrain effects. Drain opponents' life while gaining your own.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.