Commander
5.9±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(417 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks5
Land ramp2
Draw engines1
Cantrips & burst draw1
Value engines3
Counterspells4
Spot removal13
Board wipes9
Mana Acceleration (12 sources)+2ⓘ
Fetchlands11
Dual & shock lands10
Premium utility lands9
Utility lands3
Taplands9
Basic lands1
Island+1
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: token package+3ⓘ
Synergy pieces1
Combat threats1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base99Interaction94Speed35
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Big Mana5 cards
5 mana doublers. Generate massive amounts of mana for huge spells.
Cycling5 cards
5 cycling cards. Smooth draws while triggering cycling payoffs.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.