Commander
4.8±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(330 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana dorks2
Land ramp5
Treasure generators3
Tutors1
Draw engines6
Cantrips & burst draw2
Scry & Surveil1
Recursion3
Value engines2
Other2
Spot removal9
Graveyard hate2
Board wipes2
Two-Color Mana Base (no fixing needed)+12ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands3
+5
+4
+4
Premium utility lands1
+5
Utility lands6
+4
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+12
+13
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces23
Win conditions2
Combat threats1
Sacrifice outlets12
+3
Drain effects2
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.8 → Bracket 2
Threats98Mana base75Interaction52
1.8 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)25 cards
This deck generates and leverages a wide board of creature tokens.
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Aristocrats34 cards
34 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Lifegain21 cards
21 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.