Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence362 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Land ramp7
Other acceleration3
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines8
Cantrips & burst draw8
Recursion5
Value engines8
Other1
Counterspells5
Spot removal6
Board wipes2
Stax & hate1
Protection5
Mana Acceleration (16 sources)+6ⓘ
Fetchlands4
+8
+7
+5
+5
Dual & shock lands3
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands3
+5
+6
+6
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces16
Win conditions2
Combat threats12
Sacrifice outlets2
Reanimation5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats93Mana base84Consistency76
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Bird Tribal32 cards
32 bird creatures detected. Tribal synergies can create powerful board states.
,,,,
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Landfall13 cards
13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.