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Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence464 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp2
Commander Draw Engine+10ⓘ
Tutors3
Draw engines8
Wheels1
Scry & Surveil2
Recursion2
Value engines5
Spot removal4
Board wipes1
Stax & hate2
Protection5
Fetchlands2
Dual & shock lands7
Premium utility lands3
Utility lands11
Taplands8
Basic lands3
7 Combo(s) Detected (Consistency: 81%)+49ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces11
Synergy pieces4
Win conditions1
Combat threats1
Sacrifice outlets4
Drain effects2
Reanimation3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.8 → Bracket 4
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats22 cards
22 sacrifice/death synergies. Drains opponents while generating value from deaths.
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-1/-1 Counters17 cards
17 -1/-1 counter cards. Weaken and wither opponent creatures.
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Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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