3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(199 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks1
Other acceleration2
Tutors2
Draw engines2
Cantrips & burst draw1
Recursion1
Spot removal9
Board wipes3
Stax & hate3
Mono-Color Mana Base (no fixing needed)+31ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands3
Taplands1
Basic lands1
Plains+30
Combat Damage Synergy: token package, 1 haste enabler, 7 evasion enablers, 7 damage multipliers+25ⓘ
Synergy pieces1
Win conditions1
Combat threats12
Token generators3
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats83Interaction81Mana base70
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter32 cards
32 legendary synergies. Your legends grow stronger together.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.