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HomeExplore decksCommanders
WUG

D6!

viaMoxfieldMoxfield·0 views·1h ago

Power level

5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence354 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks6
Mana dorks6
Land ramp2
Minor treasure2
Other acceleration1
Other1
Tutors3
Draw engines10
Cantrips & burst draw3
Recursion3
Value engines10
Counterspells3
Artifact/enchantment removal1
Spot removal4
Board wipes2
Stax & hate1
Protection5
Mana Acceleration+5ⓘ
Dual & shock lands6
Premium utility lands2
Utility lands4
Basic lands3
Combat Damage Synergy+25ⓘ
Combo pieces1
Synergy pieces9
Win conditions1
Combat threats5
Token generators8
Clone effects2
Other9

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2+Game Changers 2→ Bracket 3

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Token StrategyCore (19 cards)

19 token producers. Go-wide with a creature token army for board presence and combat pressure.

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Go-Wide / WeeniesCore (12 cards)

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Stompy / Big ManaCore (11 cards)

11 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.