Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence337 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Mana rocks1
Mana dorks1
Other acceleration5
Other1
Commander Draw Engine (Sythis, Harvest's Hand provides card draw)+18ⓘ
Tutors5
Draw engines7
Cantrips & burst draw4
Recursion5
+1
Value engines8
Spot removal12
+5
Stax & hate4
Protection5
Two-Color Powerhouse Lands (3)+8ⓘ
Two-Color Mana Base (no fixing needed)+4ⓘ
Dual & shock lands3
+6
+5
+4
Premium utility lands1
+5
Utility lands9
+3
+3
+2
+2
+2
+2
+2
+2
+2
Taplands1
Basic lands2
+10
+11
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 96%)+24ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces10
Win conditions4
Combat threats8
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats90Consistency88Mana base75
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Enchantress24 cards
24 enchantment synergy cards. Deck rewards you for casting enchantments.
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History
No history yet
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