Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(387 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks1
Land ramp2
Treasure generators2
Tutors1
Draw engines13
Cantrips & burst draw2
Wheels2
Recursion6
Value engines3
Counterspells3
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate1
Protection2
Fetchlands4
Dual & shock lands3
Premium utility lands3
Utility lands8
Taplands8
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces3
Win conditions1
Combat threats6
Token generators1
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base88Consistency86Interaction73
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro25 cards
25 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Unblockable / Evasion14 cards
14 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.