Commander
7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(518 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana5
Mana rocks9
Other acceleration3
Commander Draw Engine (Jhoira, Weatherlight Captain provides card draw)+18ⓘ
Tutors7
Draw engines2
Cantrips & burst draw7
Wheels1
Recursion2
Value engines2
Counterspells7
Spot removal4
Graveyard hate2
Board wipes4
Stax & hate1
Protection1
Other1
Mana Acceleration (17 sources)+7ⓘ
Two-Color Mana Base (no fixing needed)+3ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands4
Taplands1
4 Combo(s) Detected (Consistency: 88%)+37ⓘ
Combo pieces8
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Consistency91Interaction89Speed85
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.