Commander
3.6±0.6
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(229 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp11
Other acceleration1
Treasure generators2
Commander Draw Engine (Yuma, Proud Protector provides card draw)+10ⓘ
Low Land Count (24/29)+-13ⓘ
Tutors2
Draw engines6
Cantrips & burst draw12
Recursion6
Value engines3
Spot removal2
Protection1
Other3
Mana Acceleration (15 sources)+5ⓘ
Low Land Count (24/29)+-13ⓘ
Fetchlands1
Utility lands18
Taplands4
Basic lands1
Forest+3
Other2
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces7
Win conditions2
Combat threats1
Sacrifice outlets2
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Consistency86Threats71Speed57
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator12 cards
12 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.