Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(373 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (73% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+12ⓘ
Fast mana3
Mana rocks8
Other acceleration1
Tutors8
Draw engines3
Cantrips & burst draw3
Value engines1
Spot removal7
Board wipes3
Stax & hate2
Protection4
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands2
Taplands7
1 Combo Family (1 lines, Consistency: 94%)+24ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces4
Synergy pieces6
Win conditions1
Combat threats6
Sacrifice outlets2
Drain effects5
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats88Speed85Consistency84
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain30 cards
30 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Vampire Tribal16 cards
16 vampire creatures detected. Tribal synergies can create powerful board states.