Commander
2.7±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(150 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Mana rocks1
Mana dorks1
Land ramp4
Other acceleration2
Tutors2
Draw engines4
Cantrips & burst draw1
Recursion4
Value engines5
Spot removal9
Stax & hate1
Protection3
Combat Damage Synergy: token package, 1 token doubler, 2 haste enablers, 5 evasion enablers+25ⓘ
Synergy pieces5
Win conditions1
Combat threats1
Sacrifice outlets1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.7 (Bracket 1)+Game Changers→ Bracket 3
Mana base70Threats60Consistency46
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Deathtouch24 cards
24 deathtouch synergies. Small creatures that kill anything they touch.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Proliferate13 cards
13 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.