Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(402 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks2
Land ramp4
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Tutors3
Draw engines7
Scry & Surveil1
Recursion1
Spot removal6
Board wipes2
Stax & hate2
Edict effects1
Protection2
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands15
Taplands10
4 Combo(s) Detected (Consistency: 79%)+35ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13ⓘ
Combo pieces7
Synergy pieces6
Win conditions2
Sacrifice outlets2
Drain effects1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats91Mana base82Consistency81
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
-1/-1 Counters22 cards
22 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.