Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(191 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (57% CMC 5+)+-10ⓘ
Other acceleration2
Treasure generators1
Low Land Count (34/35)+-3ⓘ
Draw engines1
Cantrips & burst draw1
Recursion2
Value engines3
Counterspells1
Spot removal8
Graveyard hate1
Board wipes1
Edict effects1
Protection2
Two-Color Mana Base (no fixing needed)+19ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Low Land Count (34/35)+-3ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands5
Taplands1
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces8
Win conditions2
Combat threats2
Token generators3
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats80Mana base75Interaction43
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Demon Tribal18 cards
18 demon creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.