Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(407 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks6
Land ramp2
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw5
Recursion1
Counterspells3
Spot removal13
Board wipes2
Stax & hate1
Protection7
Two-Color Powerhouse Lands (2)+7ⓘ
Mana Acceleration (11 sources)+1ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands8
Taplands9
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Commander Synergy (1 groups)+10ⓘ
Combo pieces2
Synergy pieces8
Token generators2
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats93Interaction89Mana base75
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Blink/Flicker28 cards
28 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.